Showing posts with label 1969. Show all posts
Showing posts with label 1969. Show all posts

Saturday, December 17, 2011

Philip K. Dick, Ubik (1969) SFMW 26

'Runciter took a good long look at the fifty-cent pieces. He saw at once what the attendant meant; very definitely, the coins were not as they should be. Whose profile is this? he asked himself. Who’s this on all three coins? Not the right person at all.

And yet he’s familiar. I know him. And then he recognized the profile. I wonder what this means, he asked himself. Strangest thing I’ve ever seen. Most things in life eventually can be explained. But — Joe Chip on a fifty-cent piece?

It was the first Joe Chip money he had ever seen. He had an intuition, chillingly, that if he searched his pockets, and his billfold, he would find more.

This was just the beginning.'

Glen Runciter's 'prudence organisation' offers the services of psychically gifted anti-telepaths and 'pre-cogs' who foresee future events and intervene in order to influence the outcomes they have envisioned to counter the effects of telepaths employed by other businesses.

Runciter, and/or Runciter's team is/are killed having been lured off-world to Luna by business rival Ray Hollis. The novel subsequently recounts the quest of Runciter's technical lead, Joe Chip, to try to determine what has happened as the world around him appears to begin to revert to the early decades of the twentieth century.

It is impossible to determine whether the text is unfolding from the reported point of view of Runciter, or Chip, or whether they are both dead on the basis that all three positions are presented and vie for the reader's acceptance and belief. In this way, the text colludes with the indeterminate nature of the author's intentionality in disorientating the reader: "We haven’t gone anywhere. We’re where we’ve always been. But for some reason — for one of several possible reasons — reality has receded; it’s lost its underlying support and it’s ebbed back to previous forms" (Loc. 2348-50). For example, after a continuous section of chapters constituting more than half of the novel's length, the narrative shifts from Chip to Runciter's point of view with no visual signifiers such as asterisks or a section break to signify the same (Loc. 2899).

Matters are complicated by the fact that Dick wrote Ubik at the height of his addiction to prescribed amphetamines, dispensed as a treatment for depression and anxiety. Dick's world-view appears to imbue amphetamines with health-giving properties, and it makes perfect sense to him that they should be available to Glen Runciter from a vending machine (Loc. 2096-7) at the Beloved Brethren Moratorium where the book begins and ends, and where much of its reported actions may be taking place in the minds of the deceased, suspended in half-life in a cryogenic 'cold pac'.

A further layer of befuddlement is added to the novel's already complex perceptual structure in the person of Jory, a half-life teenage inhabitant of the Beloved Brethren Moratorium whose over-developed psychic abilities may be allowing him to rampage through the intelligence of other residents, influencing and possibly even consuming their minds.

Finally, there is the titular artifact Ubik itself. Each of the work's chapters begins with an advert for Ubik repackaged as some sort of consumer good, be it a foodstuff, a cosmetic or a medication. This alone invites a meta-textual reading of Ubik as a critique of the disorientating, alienating, all-pervasive nature of late capitalism. However, within the context of the narrative, Ubik is presented as something offering a (fake?) redemption, a substance that, if only Joe Chip could lay his hands on a spray can of it, Glen Runciter's messages inform him would stop further temporal regression. For the majority of the work's extent, however, Ubik remains tantalisingly out of reach for Chip, reverting from its spray form to an unusable powder or balm leaving him to 'wonder how much difference Ubik — dangled toward [him] again and again in countless different ways but always out of reach—would have made' (Loc. 2554-55).

Ubik is described in both scientific and religiose ways.

On the one hand, in a description larded with jargon seemingly for comic purposes, a spray can of Ubik is described as 'a portable negative ionizer, with a self-contained, high-voltage, low-amp unit powered by a peak-gain helium battery of 25kv. The negative ions are given a counter-clockwise spin by a radically biased acceleration chamber, which creates a centripetal tendency to them so that they cohere rather than dissipate. A negative ion field diminishes the velocity of antiprotophasons normally present in the atmosphere; as soon as their velocity falls they cease to be anti-protophasons and, under the principle of parity, no longer can unite with protophasons radiated from persons frozen in cold-pac; that is, those in half-life. The end result is that the proportion of protophasons not canceled by anti-protophasons increases, which means—for a specific time, anyhow—an increment in the net put-forth field of protophasonic activity…which the affected half-lifer experiences as greater vitality plus a lowering of the experience of low cold-pac temperatures' (Loc. 3242-48).

On the other, Ubik appears as some sort of self-aware life-force with supernatural abilities:
I am Ubik. Before the universe was, I am. I made the suns. I made the worlds. I created the lives and the places they inhabit; I move them here, I put them there. They go as I say, they do as I tell them. I am the word and my name is never spoken, the name which no one knows. I am called Ubik, but that is not my name. I am. I shall always be. (Loc. 3267-69)
In summary, Ubik is a work of exceptional interest and an outstanding entry into the SF Masterworks series, offering both a rewarding reading and re-reading experience, and an archetypal example of Philip K. Dick's unique and dislocating craft.

Monday, May 31, 2010

Michael Moorcock, The History of the Runestaff (1967-69, rev. 1977, rev. 1992) FMW 36

First there was the Red Amulet, its ruddy light staining their faces as if with blood. This was Hawkmoon's strength, giving its owner more than natural energy. Then there were the crystal rings of Mygan which could transport those who wore them through the dimensions. These were their passports back to their own space and time. Beside the rings was the scabbarded Sword of the Dawn. In this lay Hawkmoon's army [Legion of the Dawn]. And finally, wrapped in a length of cloth, there was the Runestaff, Hawkmoon's standard and his hope. Count Brass cleared his throat. “Even with all these powerful objects can we defeat an empire as great as Granbretan?” (p. 591).

Published in 2003, the 36th entry in the Fantasy Masterworks series reprints the 1992 edition of the third volume in the Tale of the Eternal Champion series, a '14 volume set of omnibuses that present a considerable number of Michael Moorcock's Eternal Champion novels and stories in a 'recommended reading order'.

The Mutiverse.org summary linked to above tells only part of the story, as each of the four volumes in the Hawkmoon tetralogy ('The Jewel in the Skull', 'The Mad God's Amulet', 'The Sword of the Dawn', and 'The Runestaff') originally written in the late 1960s had already undergone revisions in 1977: '[The Tale of the Eternal Champion] was originally published by Millennium/Orion in hardcover and trade paperback editions between 1992 and 1993, and then in mass-market paperback editions between 1995 and 1998. The series was jointly edited by Moorcock and John Davey, and presented Moorcock with an opportunity to make a number of revisions to the texts to give a more uniform feel to the Tale. Each omnibus also contained a new Introduction by Moorcock', which is included in this Fantasy Masterworks edition. A further trilogy featuring Hawkmoon entitled 'Count Brass' (comprising 'Count Brass', 'The Champion of Garathorn' and 'The Quest for Tanelorn') was published as the fourteenth and final volume in the 1992-93 cycle.

Despite such an assiduous editorial history, no-one appears to have picked up on the fact that Moorcock's co-dedicatee, 'my friend Mr Ian Kilminster' (sic; p. iii), doesn't spell his name the way the author does. No matter, although as a big fan of Motörhead as well as Moorcock's oeuvre, the persistence of the typo grates somewhat. To the point:

The sequence is set in a future earth, at least 1,000 years from the present. There are hints that the setting is a post-apocalyptic nuclear one: 'the 'ancient people of [Count Brass's] Kamarg [the French Camargue] who were preserved by Fate from the blight of the Tragic Millennium[...] whose ancestors were saved by the fierce mistral that cleansed the skies of the poisons that brought others death and malformation [who] give thanks[...] for the coming of the Life Wind' (pp. 24-25)


During the Tragic Millennium, 'the world collapsed into various degrees of ruin' (p. 37) and 'desolation', and 'nothing has lived there but malformed creatures since' (p. 383). The protagonist's chaotic associate, the appositely named Huillam D'Averc has cause for concern that the maladies of the Tragic Millennium, which we recognize as radiation sickness, endure: “There could be poison air – the air that makes your flesh crumple from your face, that causes vomiting and death...”. To this observation, Hawkmoon replies “The poison air does not exist any more, D'Averc, and you know it. It only lasts for a while and then disappears. Surely there has been no poison air here for centuries'. (p. 406)

If the air of taint that hangs over the geography of the West in these novels can be seen to reflect in some way the author's own jaundiced views of the continent, then his metaphorical description of the temperament of his own countrymen is no more sympathetic. From Normandia to Ukrania, the land mass is in thrall to the decadent and cruel Granbretanians: 'their cruelty is without precedent. They are insane. Their souls are sick with a love for all that is evil, and a hatred for all that is noble'. (p. 21).

However, Moorcock's critique of Granbretan is more than a side-swipe at late '60s Britain. It also serves as a commentary upon imperialism and war overall. The Vietnam war was at its height when the sequence were originally composed between 1967-69, and their dehumanizing affect hangs like a pall over the works: 'For this was the great power of the Lords of the Dark Empire, that they valued nothing on all the Earth, no human quality, nothing within or without themselves. The spreading of conquest and desolation, of terror and torment, was their staple entertainment, a means of employing their hours until their spans of life were ended. For them, warfare was merely the most satisfactory way of easing their ennui...' (p. 344)

Subsequent to his being taken prisoner in defence of his home city, the protagonist Dorian Hawkmoon von Köln is adapted by his captor, Baron Meliadus of Kroiden, Grand Constable of the Order of the Wolf, First Chieftain of the Amies under[...] great King-Emperor Huon' (p. 31): 'He lifted a hand to his forehead and felt with a shock something there that had not been there before. It was hard and smooth. It was part of him. He shuddered' (p. 67). The Black Jewel is capable of destroying the implantee's mind, and acts as surety to bind Hawkmoon to the desire of Meliadus to abduct Count Brass's daughter Yisselda from her ancestral home in the Kamarg, the last bastion of resistance against Granbretan.

As with all of the Eternal Champion novels, there are forces at work outside the main narrative that are shaping its outcomes. This episode is merely one connection in a train of events that has already been set in motion by the mysterious artefact that gives the final work in the tetralogy its title. Many destinies are woven together 'to do the Runestaff's work which was begun when Meliadus swore upon the Runestaff his great oath of vengeance against the inhabitants of Castle Brass and thus set the pattern of events' (p. 423). The Runestaff is a implacable totem of chaos as well as peace, signifying balance, binding all who swear upon it: 'Again [Meliadus] had sworn by the Runestaff, as on that fateful morn two years before. And his action had set in motion a new pattern of history. His second oath had strengthened that pattern, whether it favoured Meliadus or Hawkmoon, and hardened all their destinies a little more strongly' (p. 331).

Whilst the four novels ostensibly chronicle the struggle of the Kamarg alliance to repel and ultimately overthrow the might of Granbretan, in truth the 'justice' which the Runestaff metes out favours the maintenance of universal balance over an exceptionally long period of time rather than the advancing of the aims and aspirations of those who call upon it in the short term. This is difficult for the protagonists to discern as the devastating manifestation of the Runestaff's power sees the appearance of the latter mask the facticity of the former:'"By the Runestaff, we need aid!" [cried Hawkmoon]. Suddenly a strange electric sensation ran through his body and he gasped, recognizing what was happening to him, realizing that he had unconsciously invoked the Runestaff. The Red Amulet, [an aspect of the Runestaff] which now glowed at his neck, spreading red light on the armour of his enemies, was now transmitting power into his body[...] Then Hawkmoon was everywhere, a whirling bringer of death' (p. 321). Hawkmoon may come to 'resent the feeling of being the puppet of some supernatural agency', but there is little he can do about it (p. 529).

Every aspect of the Eternal Champion seems to manifest a predeliction to opine at some point that his desires are simple and to express resentment at the role fate has cast for him, and Hawkmoon is no exception: 'All I seek is a little love, a little peace, and to be revenged upon those who have ravaged my homeland. Yet here I am, on a continent thousands of miles away from where I desire to be, off to seek another legendary object – and reluctantly. Perhaps we shall all understand these matters in time'. (p. 497)

Such understanding as there is to be found in the sequence resides in the fact that the concept of 'justice' is a relative one. To the observation 'you fought well and you fought for justice', Hawkmoon replies: 'Justice? Is there such a thing?' Orland Fank, a servant and aspect of the Runestaff, replies: 'it can be manufactured in small quantities[...] but we have to work hard, fight well and use great wisdom to produce just a tiny amount[...] Justice is not the Law, it is not Order, as human beings normally speak of it; it is not Equilibrium, the Correction of the Balance'. However, as Hawkmoon concludes, 'the world is still wild. The justice Fank spoke of has hardly been manufactured at all. We must try to make a little more'. (p. 646)

Friday, December 05, 2008

Jack Vance, Emphyrio (1969) SFMW 19

"But why have you performed such evil, on folk who have done you no harm? Why? Why? Why?"

"'Why?'" Ghyl cried out. "To achieve! To make capital of my life, to stamp my imprint upon the cosmos! Is it right that I should be born, live and die with no more effect than a blade of grass[...]"

Fanton gave a bitter laugh. "Are you better than I? I live and die with equal inconsequence. Who will remember either of us?"

"You are you and I am I," said Ghyl Tarvoke. "I am dissatisfied".
(p. 12)

Ghyl Tarvoke carves decorative wooden panels in his father Amiante's workshop in the city of Ambroy on the planet Halma. The finished artifacts are sold to the wood-carvers' guild in return for coupons which are redeemed for goods and services. Outside of this system of distribution and exchange are the noncuperatives or 'noncups,' 'nonrecipients of welfare benefits, reputedly all Chaoticists, anarchists, thieves, swindlers, whoremongers' (p. 21). The Tarvokes' work, along with that of the rest of the wood-carvers and all the other guilds, is shipped off-world: "in the far worlds, to say 'a piece from Ambroy' is to say 'a jewel of perfection'" (p. 26). Life passes slowly for the craftsmen; "it is best to produce gay designs. Happiness is fugitive; dissatisfaction and boredom are real" (p. 42)

The tradespeople of Halma are in this manner provided for, but the Lords of Halma live elegantly at their expense:

"It happened perhaps fifteen hundred years ago. There were wars[...] wars without number. The last war[...] resulted in the destruction of the city. Ambroy was devastated; the towers were destroyed; the folk lived like savages. The lords arrived in space-ships and set all in order. They generated power, started the water, built transit tubes, reopened the sewers, organized imports and exports. For this they asked and were conceded one percent [of the value of everything produced and sold on the planet]. When they rebuilt the space-port they were conceded an additional eighteen hundredths [of a] percent, and so it has remained" (p. 49). It is implied in the text that for all their wealth, the Lords also succumb to ennui: "You don't think the life of the lords is all Gade wine and star-travel, do you? A good many of them find time hanging heavy on their hands" (p. 75)

Halma society is strictly ordered and its citizens are exhorted to adhere to the precepts of Finuka (p. 67). Worship and observance is largely signified by ritual leaping: 'The Guide Leaper explained the Elemental Pattern[...]: "the pattern, of course, is symbolic; nonetheless it provides an infinite range of real relevancies. By now you know the various tablets: the virtues and vices, the blasphemies and devotions which are represented. The sincere confirm their orthodoxy by leaping the traditional patterns, moving from symbol to symbol, avoiding vices, endorsing virtues. Even the aged and infirm endeavour to leap several patterns a day" (p. 66).

Amiante, and later Ghyl, are absorbed by the vaguely-known story of the legendary Halma hero Emphyrio, who died a martyr's death trying to broker peace with alien invaders. Ghyl marries his admiration for this classical hero with a desire to change living and working conditions in the novel's contemporary present: "life here is futility. We'll live and die, and realize no glimmer of truth. There's something terribly wrong here in Ambroy. Do you realize this?" (p. 105). In acknowledgment of this, he finds himself in the middle of a scheme "to [facilitate] the election of Emphyrio as mayor" (p. 87).

When this enterprise collapses, still dreaming of independence and liberation, Ghyl colludes with friends and noncups to hijack one of the Lords' space vehicle and kidnap the owners, conjoining his desire to explore the universe with an equally strong yearning to resolve the mystery of the conclusion of the Emphyrio legend by finding the legendary Historian: "I'd like to take the space-yacht, if only to find the Historian, who knows the entire history of the human race" (p. 127)

Betrayed and subsequently abandoned by his fellow pirates, Ghyl finds himself thrown together with the very Lords he had been attempting to hold to ransom near the city of Daillie on Maastricht, fifth planet of the star Capella (p. 141). Detaching himself from the Lords he now finds himself protecting on the basis that he expects them to denounce him when they reach civilization, Ghyl travels on to Daillie alone. On Granvia, a street packed with luxury goods dealers, Ghyl is taken aback to discover a reproduction of one of his father Amiante's screens, 'REMEMBER ME'. The original, he is told, is considered priceless on Maastricht, and "hangs in the Museum of Glory" (p. 159). After due consideration, with the help of the Maastricht traders he befriends Ghyl decides to attempt to break the trade cartel his home planet is kept in poverty by.

Daringly returning to Halma, Ghyl discovers that the craft guilds are unwilling to enter into any sort of trade agreement with him: "once we introduce innovation, we destroy equilibrium. Impossible!" (p. 167). On the discovers of his true identity, and having barely escaped execution for piracy and irregulationary behaviour, Ghyl breaks into the wood-carvers guild and 'forges' shipping documents using the official seal, thereby facilitating the export of a full load of firsts and acmes from the guild's bonded warehouse. The carved panels are sold on Earth, where "the great fortunes, the ancient palaces;[...] the money of connoisseurs" is still to be found (p. 178). Splitting the proceeds philanthropically between the guild, his fellow traders and himself, Ghyl achieves financial independence.

After a sojourn traveling around Earth, where 'everywhere[...] lay the weight of history' (p. 180), Ghyl turns his attention to the Historical Institute in London in order to satisfy his curiosity as to the mystery surrounding the legend of Emphyrio which Amiante possessed only a printed (and illegal) fragment of: "I have known half the legend since my childhood. I promised myself that if I ever were able to learn the rest, I would do so" (p. 185).

Towards the end of his travels, Ghyl encounters once again 'Framtree's Original Peripatetic Entercationers', a troupe of living marionettes owned by the puppeteer Holkerwoyd. Ghyl previously encountered Holkerwoyd early in the novel having attended a performance by the travelling troupe with his father whilst still a child (p. 13), during which he also sees the novel's fleeting lordly love-interest, Shanne, for the first time. He questions Holkerwoyd as to why the death of the puppet that enacted the legend of Emphyrio years previously was real rather than feigned.

Holkerwoyd replies that "the puppets are not useful forever. They become aware of the world, they begin to feel real. Then they are spoiled and must be destroyed before they infect the troupe[...] Would you like to see Emphyrio once more? I have a puppet who is becoming perverse. I have warned and scolded but I continually find him looking across the footlights to the audience" (p. 183). As Ghyl turns to leave, Holkerwoyd arrestingly imagines what will happen after his death: "The years come fast. Some morning they'll find me lying stark [sic], with the puppets climbing over me, peering into my mouth, tweaking my ears" (p. 183).

Ghyl does finally learn how the legend ends, and also becomes privy to some surprising facts about his father's dual life (p. 188), but on returning to Halma the ramifications of the legend's basis in fact and the way that it continues to influence the planet's destiny unfold fascinatingly to provide a meditative conclusion after the frantic planet-hopping in the last quarter of the work.

The tropes of social and economic control, directed action and puppetry that are richly woven through the novel afford Emphyrio a semantic density which is further augmented by the denouement's revelations. Perfectly paced, with a meditative start that builds to a climax of inter-galactic mystery solving, Emphyrio is a rich and rewarding novel.

'Emphyrio died imploring the dark ones to the ways of man, and that they should curb their begotten monsters. They refuted him; they hung him to the wall on a nail. But the monsters, at first insensate, were now, through truth, of all folk the easiest. If there be here lesson or moral, it lies beyond the competence of him who inscribes this record.' (p. 186)

"The deception must be ended; there must be restitution." (p. 204)